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Showing posts with label Dos and Doss. Show all posts
Showing posts with label Dos and Doss. Show all posts

Friday, 12 April 2013

World's biggest DDoS attack that Almost Broke the Internet | .::APAJR::.

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The last week has seen probably the largest distributed denial-of-service (DDoS) attack ever. A massive 300Gbps was thrown against Internet blacklist maintainer Spamhaus' website but the anti-spam organisation , CloudFlare was able to recover from the attack and get its core services back up and running.


                biggest DDoS attack that Almost Broke the InternetSpamhaus, a group based in both London and Geneva, is a non-profit organisation that aims to help email providers filter out spam and other unwanted content. Spamhaus is pretty resilient, as its own network is distributed across many countries, but the attack was still enough to knock its site offline on March 18.


Five national cyber-police-forces are investigating the attacks.  A group calling itself STOPhaus, an alliance of hactivists and cyber criminals is believed to responsible for bombarding Spamhaus with up to 300Gbps.



The attacks on Spamhaus illustrate a larger problem with the vulnerability of systems fundamental to the architecture of the Internet, the Domain Name Servers (DNS). The high attack bandwidth is made possible because attackers are using misconfigured domain-name service (DNS) servers known as open recursive resolvers or open recursors to amplify a much smaller attack into a larger data flood.



DDoS attack


Known as DNS reflection, the technique uses requests for a relatively large zone file that appear to be sent from the intended victim's network. According to CloudFlare, it initially recorded over 30,000 DNS resolvers that were tricked into participating in the attack. There are as many as 25 million of these open recursive resolvers at the disposal of attackers


"In the Spamhaus case, the attacker was sending requests for the DNS zone file for ripe.net to open DNS resolvers. The attacker spoofed the CloudFlare IPs we'd issued for Spamhaus as the source in their DNS requests. The open resolvers responded with DNS zone file, generating collectively approximately 75Gbps of attack traffic. The requests were likely approximately 36 bytes long (e.g. dig ANY ripe.net @X.X.X.X +edns=0 +bufsize=4096, where X.X.X.X is replaced with the IP address of an open DNS resolver) and the response was approximately 3,000 bytes, translating to a 100x amplification factor."


It now seems that the attack is being orchestrated by a Dutch hosting company called CyberBunker. As long as it's not child porn and anything related to terrorism, CyberBunker will host it, including sending spam.  Spamhaus blacklisted CyberBunker earlier in the month.


However, the DDoS attacks have raised concerns that further escalations of the retaliatory attacks could affect banking and email systems. DDoS attacks are typically carried out to extort money from targeted organisations or as a weapon to disrupt organisations or companies in pursuit of ideological, political or personal interests.


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Thursday, 11 April 2013

The Difference Between a DoS and a DDoS Attack | .::APAJR::.

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DoS = Denial Of Service

DDoS = Distributed Denial Of Service


What is the difference between the two?

Whilst DoS and DDoS sound remarkably similar there are in fact differences between the two -

DoS


A DoS Attack is a Denial of Service attack.

This means that one computer and one internet connection is used to flood a server with packets (TCP / UDP).

The point of such a denial of service attack is to overload the targeted server’s bandwidth and other resources.

This will make the server inaccessible to others, thereby blocking the website or whatever else is hosted there.

DDoS


A DDoS Attack is a Distributed Denial of Service Attack.

In most respects it is similar to a DoS attack but the results are much, much different.

Instead of one computer and one internet connection the DDoS attack utilises many computers and many connections.

The computers behind such an attack are often distributed around the whole world and will be part of what is known as a botnet.

The main difference between a DDoS attack vs a DoS attack, therefore, is that the target server will be overload by hundreds or even thousands of requests in the case of the former as opposed to just one attacker in the case of the latter.

Therefore it is much, much harder for a server to withstand a DDoS attack as opposed to the simpler DoS incursion.
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Friday, 29 March 2013

-: Denial Of Service (DoS) Attacks :- | .::APAJR::.

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-: Denial Of Service (DoS) Attacks :-



A denial of service (DoS) attack is an attack that clogs up so much memory on the target system that it can not serve it's users, or it causes the target system to crash, reboot, or otherwise deny services to legitimate users.There are several different kinds of dos attacks as discussed below:-

1) Ping Of Death :- The ping of death attack sends oversized ICMP datagrams (encapsulated in IP packets) to the victim.The Ping command makes use of the ICMP echo request and echo reply messages and it's commonly used to determine whether the remote host is alive. In a ping of death attack, however, ping causes the remote system to hang, reboot or crash. To do so the attacker uses, the ping command in conjuction with -l argument (used to specify the size of the packet sent) to ping the target system that exceeds the maximum bytes allowed by TCP/IP (65,536).
example:- c:/>ping -l 65540 hostname
Fortunately, nearly all operating systems these days are not vulnerable to the ping of death attack.

2) Teardrop Attack :- Whenever data is sent over the internet, it is broken into fragments at the source system and reassembled at the destination system. For example you need to send 3,000 bytes of data from one system to another. Rather than sending the entire chunk in asingle packet, the data is broken down into smaller packets as given below:
* packet 1 will carry bytes 1-1000.
* packet 2 will carry bytes 1001-2000.
* packet 3 will carry bytes 2001-3000.
In teardrop attack, however, the data packets sent to the target computer contais bytes that overlaps with each other.
(bytes 1-1500) (bytes 1001-2000) (bytes 1500-2500)
When the target system receives such a series of packets, it can not reassemble the data and therefore will crash, hang, or reboot.
Old Linux systems, Windows NT/95 are vulnerable.

3) SYN - Flood Attack :- In SYN flooding attack, several SYN packets are sent to the target host, all with an invalid source IP address. When the target system receives these SYN packets, it tries to respond to each one with a SYN/ACK packet but as all the source IP addresses are invalid the target system goes into wait state for ACK message to receive from source. Eventually, due to large number of connection requests, the target systems' memory is consumed. In order to actually affect the target system, a large number of SYN packets with invalid IP addresses must be sent.

4) Land Attack :- A land attack is similar to SYN attack, the only difference being that instead of including an invalid IP address, the SYN packet include the IP address of the target sysetm itself. As a result an infinite loop is created within the target system, which ultimately hangs and crashes.Windows NT before Service Pack 4 are vulnerable to this attack.

5) Smurf Attack :- There are 3 players in the smurf attack–the attacker,the intermediary (which can also be a victim) and the victim. In most scenarios the attacker spoofs the IP source address as the IP of the intended victim to the intermediary network broadcast address. Every host on the intermediary network replies, flooding the victim and the intermediary network with network traffic.
Smurf Attack Result:- Performance may be degraded such that the victim, the victim and intermediary networks become congested and unusable, i.e. clogging the network and preventing legitimate users from obtaining network services.

6) UDP - Flood Attack :- Two UDP services: echo (which echos back any character received) and chargen (which generates character) were used in the past for network testing and are enabled by default on most systems. These services can be used to launch a DOS by connecting the chargen to echo ports on the same or another machine and generating large amounts of network traffic.
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Wednesday, 20 March 2013

[TUT] DDoS Attack - A life lesson | .::APAJR::.

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Introduction

Recent events that have gone on in my favorite website(darksunlight.com) have inspired me to inform people of the dangers of DDoS.
Like the art of hacking by "Social Engineering", their is no anti-virus for DDoS. The only cure is knowledge. Informing the people is the only way to keep it from happening to them. Or a nice firewall^^

I know their are a lot more ways to DoS than are shown here, but i'll let you figure them out yourself. If you find any mistake in this tutorial please tell me^^

What is "DDoS"?

Denial of Service attacks(or Distributed Denial of Service attacks[DDoS]) are a form of organized attacks with the goal of taking down a server by overloading it. Often by sending useless information(packets) to a server in massive amounts.

In-fact about a year ago I found one of my websites was accidentally DoS-ing darksunlight.com(I use darksunlight as my webhost) because my PHP script made an infinite loop that sent the same information over and over and over into darksunlight's SQL databases. This one page took this EXTREMELY powerful server down twice in less than a minute. That site has since been deleted.
That story demonstrates that it does not take more than a simple "error" in your code to overload a server.

Keep in mind that altough spreading knowledge is my main goal, performing DDoS attacks is indeed a federal crime in the US.
It is also an international offence and will be punished according to the local laws of the individual's country.

But enough talk. I will now show you a quick example of a DoS attack of sorts you can do on your local computer.

Sample
Keep in mind that this is NOT a real DoS attack, but rather an example to visualize how a DoS attack works.

We will take down YOUR computer.

  • Step 1
    Open up notepad, mousepad, or your favored equivalent.

  • Step 2
    Type in this simple batch command

    Code:

    :a
    start
    goto a


  • Step 3
    Save as "dossample.bat" making sure you select "All files" from the "File Type" dialog.

  • Step 4
    Run that sucker, but save your work first, as this will crash even the best computers in a matter of minutes.

What did you learn from this?
Observe how the file rapidly replicates itself, opening a new CMD right after it opens another.
An infinite loop has been created that has filled the RAM with useless and massive amounts of CMDs(or Terminals for you Unix folk)

DDoS attacks work much the same way, except instead of replicating an infinite number of CMDs, they send information(packets) to the server over and over and over again until the server crashes.

What information you may ask?
Anything. Your login name, your 'online' status, a new comment, the number of views on a video, your new high score. Absolutely any information that could be resent a massive amount of times to the same server.

Next we will be discussing the simplest form of DDoS.

DDoS by Ping Flood

Please note that I will be pinging my Localhost. You should too.

Perhaps one of the simplest ways to DoS is by using the 'ping' command built into most operating systems, including all windows and Linux distributions.

  • Step 1
    Start up your server. Mine is apache, but that is beside the point, the server type does not matter. If it has an IP address, it can be pinged.

  • Step 2
    Type in the ping command

    Code:

    ping -t -a -l 65500 localhost


  • Step 3
    Press enter and watch it ping the localhost over and over until[/b]
    your server crashes, or you get tired of waiting for it to crash.

Since most modern servers can take the stress of the ping flood, you will need to get all your friends to help you ping to bring your server down. Or even slow it down.

Command Explained
ping - tells the computer to ping a server
-t - It will continue to ping the server until the command is closed, or stopped.
-a - Resolves the adress to host names.
-l - Size.

By default the ping will send 32bytes of data to the server, so you must change this to a bigger number. The maximum is 65,500bytes, so that is what we used.

If you send a server any number higher than 65,500bytes it will instantly crash. This is called "Ping of Death".
Like any other thing with the suffix "of Death" it is very rare, and hard to accomplish indeed.

DDoS by Reloading
Something as simple as reloading a page can take down a server if done enough times.

  • Step 1
    Make a page that lets you submit forms. Method='GET' is better than method='POST' for this, but both will work.
    (If you do not understand step 1, just find a page that lets you submit information, like a new comment or upload a picture)

  • Step 2
    Fill out the forms and submit

  • Step 3
    Reload the page
    If the page uses the POST method your browser will display a dialog asking if you are sure you want to resend the information, or something to that effect. Simply click "Continue" or "OK".(see now why GET is better?)

  • Step 4
    Keep reloading until server is down.

Their are many addons and tools that allow you to autoreload a page. It is a matter of googleing for them. They are widely available and free.

I have just created a program that allows you to Auto-refresh a page using IE. If you are interested please download from:
Host: Filehost.ws | Size: 9kb | Format: .zip ultra compressed | Platform: Windows

This method is very primitive as you can see, but it is probably the best way to DDoS.

Low-Orbit Ion Cannon
LOIC (Low Orbit Ion Cannon) is an app, written in C# and developed by praetox, that was used by Anonymous during Project Chanology. It attempts to DoS the target site by using all its bandwidth, sending TCP, UDP, or HTTP requests to the server until it crashes.

Download:
LOIC | Host: SourceForge | Size: 130kb

  • Step 1
    Download and extract LOIC

  • Step 2
    Open LOIC.exe and fill out the required information.

    [Image: loiic.jpg]

    Instructions for filling out:

    • IP or URL = IP or URL that you wish to DoS

    • TCP / UDP message = information being sent, just write something random. Or leave it as default.

    • Port = Server's port

    • Method = Server's Method, leave as TCP if unknown
      If you are gonna try to take down a website then use HTTP

    • Speed = set to "<= faster"

    • Threads = How many users it should simulate, the higher the number the faster it will crash. Set to 10,000. Note that this might make your computer lag, if so, set to a lower amount.

  • Step 3
    Click on "IMMA CHARGIN MAH LAZER"
    This starts your the program.

Warning: This tool might not seem like much, but many people of all ages have been arrested and convicted for knowingly using this tool. Remember DoS and DDoS are federal crimes, however insignificant it may seem. Use at your own discretion.

Conclusion
Now you know what a DDoS attack is and you can work to better protect your self.

Their are still many other ways to attack a server, but these are the basics of DoS.
Protect your servers xD

Like any web developer I hope you will use this information for the good.
Sadly i know that their are those amongst us that are, even now as we read this, plotting how to do harm with this information.
To those, I flip the bird.

You may use this tutorial, in part or as a whole, for whatever purpouse.
-Druidtton of Darksunlight.
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Thursday, 13 December 2012

Denial of Service (DOS) attacl : Full information | .::APAJR::.

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Image

A denial-of-service attack (DoS attack) or distributed denial-of-service attack (DDoS attack) is an attempt to make a computer resource unavailable to its intended users. Although the means to carry out, motives for, and targets of a DoS attack may vary, it generally consists of the concerted efforts of a person or people to prevent an Internet site or service from functioning efficiently or at all, temporarily or indefinitely. Perpetrators of DoS attacks typically target sites or services hosted on high-profile web servers such as banks, credit card payment gateways, and even root nameservers.

One common method of attack involves saturating the target machine with external communications requests, such that it cannot respond to legitimate traffic, or responds so slowly as to be rendered effectively unavailable. In general terms, DoS attacks are implemented by either forcing the targeted computer(s) to reset, or consuming its resources so that it can no longer provide its intended service or obstructing the communication media between the intended users and the victim so that they can no longer communicate adequately.

Methods of attack

A "denial-of-service" attack is characterized by an explicit attempt by attackers to prevent legitimate users of a service from using that service. There are two general forms of DoS attacks: those that crash services and those that flood services.Attacks can be directed at any network device, including attacks on routing devices and web, electronic mail, or Domain Name System servers.

A DoS attack can be perpetrated in a number of ways. The five basic types of attack are:

1. Consumption of computational resources, such as bandwidth, disk space, or processor time.
2. Disruption of configuration information, such as routing information.
3. Disruption of state information, such as unsolicited resetting of TCP sessions.
4. Disruption of physical network components.
5. Obstructing the communication media between the intended users and the victim so that they can no longer communicate adequately.

ICMP flood

A smurf attack is one particular variant of a flooding DoS attack on the public Internet. It relies on misconfigured network devices that allow packets to be sent to all computer hosts on a particular network via the broadcast address of the network, rather than a specific machine. The network then serves as a smurf amplifier. In such an attack, the perpetrators will send large numbers of IP packets with the source address faked to appear to be the address of the victim. The network's bandwidth is quickly used up, preventing legitimate packets from getting through to their destination. To combat Denial of Service attacks on the Internet, services like the Smurf Amplifier Registry have given network service providers the ability to identify misconfigured networks and to take appropriate action such as filtering.

Ping flood is based on sending the victim an overwhelming number of ping packets, usually using the "ping" command from unix-like hosts (the -t flag on Windows systems has a far less malignant function). It is very simple to launch, the primary requirement being access to greater bandwidth than the victim.

SYN flood sends a flood of TCP/SYN packets, often with a forged sender address. Each of these packets is handled like a connection request, causing the server to spawn a half-open connection, by sending back a TCP/SYN-ACK packet, and waiting for a packet in response from the sender address. However, because the sender address is forged, the response never comes. These half-open connections saturate the number of available connections the server is able to make, keeping it from responding to legitimate requests until after the attack ends.

Teardrop attacks

A Teardrop attack involves sending mangled IP fragments with overlapping, over-sized payloads to the target machine. This can crash various operating systems due to a bug in their TCP/IP fragmentation re-assembly code. Windows 3.1x, Windows 95 and Windows NT operating systems, as well as versions of Linux prior to versions 2.0.32 and 2.1.63 are vulnerable to this attack.

Around September 2009, a vulnerability in Vista was referred to as a "teardrop attack", but the attack targeted SMB2 which is a higher layer than the TCP packets that teardrop used.

Peer-to-peer attacks

Attackers have found a way to exploit a number of bugs in peer-to-peer servers to initiate DDoS attacks. The most aggressive of these peer-to-peer-DDoS attacks exploits DC++. Peer-to-peer attacks are different from regular botnet-based attacks. With peer-to-peer there is no botnet and the attacker does not have to communicate with the clients it subverts. Instead, the attacker acts as a "puppet master," instructing clients of large peer-to-peer file sharing hubs to disconnect from their peer-to-peer network and to connect to the victim's website instead. As a result, several thousand computers may aggressively try to connect to a target website. While a typical web server can handle a few hundred connections per second before performance begins to degrade, most web servers fail almost instantly under five or six thousand connections per second. With a moderately large peer-to-peer attack, a site could potentially be hit with up to 750,000 connections in short order. The targeted web server will be plugged up by the incoming connections.

While peer-to-peer attacks are easy to identify with signatures, the large number of IP addresses that need to be blocked (often over 250,000 during the course of a large-scale attack) means that this type of attack can overwhelm mitigation defenses. Even if a mitigation device can keep blocking IP addresses, there are other problems to consider. For instance, there is a brief moment where the connection is opened on the server side before the signature itself comes through. Only once the connection is opened to the server can the identifying signature be sent and detected, and the connection torn down. Even tearing down connections takes server resources and can harm the server.

This method of attack can be prevented by specifying in the peer-to-peer protocol which ports are allowed or not. If port 80 is not allowed, the possibilities for attack on websites can be very limited.

Asymmetry of resource utilization in starvation attacks

An attack which is successful in consuming resources on the victim computer must be either:

* carried out by an attacker with great resources, by either:
o controlling a computer with great computation power or, more commonly, large network bandwidth
o controlling a large number of computers and directing them to attack as a group. A DDOS attack is the primary example of this.
* taking advantage of a property of the operating system or applications on the victim system which enables an attack consuming vastly more of the victim's resources and the attackers (an asymmetric attack). Smurf attack, SYN flood, and NAPTHA are all asymmetric attacks.

Permanent denial-of-service attacks

A permanent denial-of-service (PDoS), also known loosely as phlashing, is an attack that damages a system so badly that it requires replacement or reinstallation of hardware. Unlike the distributed denial-of-service attack, a PDoS attack exploits security flaws which allow remote administration on the management interfaces of the victim's hardware, such as routers, printers, or other networking hardware. The attacker uses these vulnerabilities to replace a device's firmware with a modified, corrupt, or defective firmware image—a process which when done legitimately is known as flashing. This therefore "bricks" the device, rendering it unusable for its original purpose until it can be repaired or replaced.

The PDoS is a pure hardware targeted attack which can be much faster and requires fewer resources than using a botnet in a DDoS attack. Because of these features, and the potential and high probability of security exploits on Network Enabled Embedded Devices (NEEDs), this technique has come to the attention of numerous hacker communities. PhlashDance is a tool created by Rich Smith (an employee of Hewlett-Packard's Systems Security Lab) used to detect and demonstrate

Application-level floods

On IRC, IRC floods are a common electronic warfare weapon.

Various DoS-causing exploits such as buffer overflow can cause server-running software to get confused and fill the disk space or consume all available memory or CPU time.

Other kinds of DoS rely primarily on brute force, flooding the target with an overwhelming flux of packets, oversaturating its connection bandwidth or depleting the target's system resources. Bandwidth-saturating floods rely on the attacker having higher bandwidth available than the victim; a common way of achieving this today is via Distributed Denial of Service, employing a botnet. Other floods may use specific packet types or connection requests to saturate finite resources by, for example, occupying the maximum number of open connections or filling the victim's disk space with logs.

A "banana attack" is another particular type of DoS. It involves redirecting outgoing messages from the client back onto the client, preventing outside access, as well as flooding the client with the sent packets.

An attacker with access to a victim's computer may slow it until it is unusable or crash it by using a fork bomb.

Nuke

A Nuke is an old denial-of-service attack against computer networks consisting of fragmented or otherwise invalid ICMP packets sent to the target, achieved by using a modified ping utility to repeatedly send this corrupt data, thus slowing down the affected computer until it comes to a complete stop.

A specific example of a nuke attack that gained some prominence is the WinNuke, which exploited the vulnerability in the NetBIOS handler in Windows 95. A string of out-of-band data was sent to TCP port 139 of the victim's machine, causing it to lock up and display a Blue Screen of Death (BSOD).

Distributed attack

A distributed denial of service attack (DDoS) occurs when multiple systems flood the bandwidth or resources of a targeted system, usually one or more web servers. These systems are compromised by attackers using a variety of methods.

Malware can carry DDoS attack mechanisms; one of the better-known examples of this was MyDoom. Its DoS mechanism was triggered on a specific date and time. This type of DDoS involved hardcoding the target IP address prior to release of the malware and no further interaction was necessary to launch the attack.

A system may also be compromised with a trojan, allowing the attacker to download a zombie agent (or the trojan may contain one). Attackers can also break into systems using automated tools that exploit flaws in programs that listen for connections from remote hosts. This scenario primarily concerns systems acting as servers on the web.

Stacheldraht is a classic example of a DDoS tool. It utilizes a layered structure where the attacker uses a client program to connect to handlers, which are compromised systems that issue commands to the zombie agents, which in turn facilitate the DDoS attack. Agents are compromised via the handlers by the attacker, using automated routines to exploit vulnerabilities in programs that accept remote connections running on the targeted remote hosts. Each handler can control up to a thousand agents.

These collections of systems compromisers are known as botnets. DDoS tools like stacheldraht still use classic DoS attack methods centered on IP spoofing and amplification like smurf attacks and fraggle attacks (these are also known as bandwidth consumption attacks). SYN floods (also known as resource starvation attacks) may also be used. Newer tools can use DNS servers for DoS purposes. See next section.

Simple attacks such as SYN floods may appear with a wide range of source IP addresses, giving the appearance of a well distributed DDoS. These flood attacks do not require completion of the TCP three way handshake and attempt to exhaust the destination SYN queue or the server bandwidth. Because the source IP addresses can be trivially spoofed, an attack could come from a limited set of sources, or may even originate from a single host. Stack enhancements such as syn cookies may be effective mitigation against SYN queue flooding, however complete bandwidth exhaustion may require involvement

Unlike MyDoom's DDoS mechanism, botnets can be turned against any IP address. Script kiddies use them to deny the availability of well known websites to legitimate users. More sophisticated attackers use DDoS tools for the purposes of extortion — even against their business rivals.

It is important to note the difference between a DDoS and DoS attack. If an attacker mounts an attack from a single host it would be classified as a DoS attack. In fact, any attack against availability would be classed as a Denial of Service attack. On the other hand, if an attacker uses a thousand systems to simultaneously launch smurf attacks against a remote host, this would be classified as a DDoS attack.

The major advantages to an attacker of using a distributed denial-of-service attack are that multiple machines can generate more attack traffic than one machine, multiple attack machines are harder to turn off than one attack machine, and that the behavior of each attack machine can be stealthier, making it harder to track down and shut down. These attacker advantages cause challenges for defense mechanisms. For example, merely purchasing more incoming bandwidth than the current volume of the attack might not help, because the attacker might be able to simply add more attack machines.

It should be noted that in some cases a machine may become part of a DDoS attack with the owner's consent. An example of this is the 2010 DDoS attack against major credit card companies by supporters of WikiLeaks. In cases such as this, supporters of a movement (in this case, those opposing the arrest of WikiLeaks founder Julian Assange) choose to download and run DDoS software.

Reflected attack

A distributed reflected denial of service attack (DRDoS) involves sending forged requests of some type to a very large number of computers that will reply to the requests. Using Internet protocol spoofing, the source address is set to that of the targeted victim, which means all the replies will go to (and flood) the target.

ICMP Echo Request attacks (Smurf Attack) can be considered one form of reflected attack, as the flooding host(s) send Echo Requests to the broadcast addresses of mis-configured networks, thereby enticing many hosts to send Echo Reply packets to the victim. Some early DDoS programs implemented a distributed form of this attack.

Many services can be exploited to act as reflectors, some harder to block than others.DNS amplification attacks involve a new mechanism that increased the amplification effect, using a much larger list of DNS servers than seen earlier.

Degradation-of-service attacks

"Pulsing" zombies are compromised computers that are directed to launch intermittent and short-lived floodings of victim websites with the intent of merely slowing it rather than crashing it. This type of attack, referred to as "degradation-of-service" rather than "denial-of-service", can be more difficult to detect than regular zombie invasions and can disrupt and hamper connection to websites for prolonged periods of time, potentially causing more damage than concentrated floods. Exposure of degradation-of-service attacks is complicated further by the matter of discerning whether the attacks

Unintentional denial of service

This describes a situation where a website ends up denied, not due to a deliberate attack by a single individual or group of individuals, but simply due to a sudden enormous spike in popularity. This can happen when an extremely popular website posts a prominent link to a second, less well-prepared site, for example, as part of a news story. The result is that a significant proportion of the primary site's regular users — potentially hundreds of thousands of people — click that link in the space of a few hours, having the same effect on the target website as a DDoS attack. A VIPDoS is the same, but specifically when the link was posted by a celebrity.

An example of this occurred when Michael Jackson died in 2009. Websites such as Google and Twitter slowed down or even crashed. Many sites' servers thought the requests were from a virus or spyware trying to cause a Denial of Service attack, warning users that their queries looked like "automated requests from a computer virus or spyware application".

News sites and link sites — sites whose primary function is to provide links to interesting content elsewhere on the Internet — are most likely to cause this phenomenon. The canonical example is the Slashdot effect. Sites such as Digg, the Drudge Report, Fark, Something Awful, and the webcomic Penny Arcade have their own corresponding "effects", known as "the Digg effect", being "drudged", "farking", "goonrushing" and "wanging"; respectively.

Denial-of-Service Level II

The goal of DoS L2 (possibly DDoS) attack is to cause a launching of a defense mechanism which blocks the network segment from which the attack originated. In case of distributed attack or IP header modification (that depends on the kind of security behavior) it will fully block the attacked network from Internet, but without system crash.

Blind denial of service

In a blind denial of service attack, the attacker has a significant advantage. The attacker must be able to receive traffic from the victim, then the attacker must either subvert the routing fabric or use the attacker's own IP address. Either provides an opportunity for the victim to track the attacker and/or filter out his traffic. With a blind attack the attacker uses one or more forged IP addresses, making it extremely difficult for the victim to filter out those packets. The TCP SYN flood attack is an example of a blind attack.
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